
You can also get a full tutorials to get started with comic creation. You can download the necessary shader packs right from the marketplace. There is a choice for everyone, whether you want to create comics, more realistic sketches or go fully manga. In addition, Daz enables you to play freely with visual styles. It would only remain to render each scene, and finish your work setting up the layout and text in Photoshop. The software will come in great help when adding the expressions and the right poses so you can take the shots that will make each of the panels. The idea is basically to customize your characters, create some background, bring some objects and give them life. In fact, you can use Daz Studio alongside Photoshop to create your entire novel. It is an essential tool for making your own comic book. Tl:dr: Daz is good in terms of topology, but only use it as a base, I find most of their final character designs/models are pretty lame and uncanny.For those who have great ideas and probably not the right drawing skills, I highly recommend Daz 3D. Plus stay away from those super expensive all in one human sales, they are just daz stuff with a bit of extra work - at least thats how it looks. I would stay away from that if you want to push the quality of your character movement and anatomy in game.Ĭant think of any other option… turbosquid yeah, could find something decent in there, but with TS I always find its quite a gamble.

Its a topology designed for generic sculpting and not for anatomical deformation. lower belly).īut all in all their topology is above average - as in, I havent seen better topology yet, except for my own models…huheuheueīut yeah laughs aside, Ive also checked makeHuman topology and have to say its definitely inferior. I found a few areas where I disagree with the way it has been solved (i.e. In terms of edgeflow and topology for animation, yeah its rather good. Triangle count for the naked body was around 34k I think - which isnt bad, but already quite high. Reduced polycount by quite a bit and optimized flow.

I took a look at genesis 3 topology yesterday… I know genesis 2 from a few years ago and gotta say, its definitely improved.
